Prof. Dr. Carolin Wienrich

Prof. Dr. Carolin Wienrich
Leitung
e-Mail: carolin.wienrich(at)uni-wuerzburg.de
Tel.: +49 931 31 88051
Fax: +49 931 31 80613
Psychologie Intelligenter Interaktiver Systeme
Julius-Maximilians-Universität Würzburg
Institut für Mensch-Computer-Medien
Am Hubland, Campus Nord
Oswald-Külpe-Weg, Geb. 82
97074 Würzburg
Deutschland
CV
2010 | Psychology Degree Martin Luther University Halle/Wittenberg |
2015 | Interdisciplinary PhD TU Berlin | Faculty of Traffic and Machine Systems |
2016 - 2022 | JProfessor for Human-Technology Systems JMU Würzburg | Faculty of Human Sciences |
2019 - 2021 | Deputy Professorship Computer Vision JMU Würzburg | Faculty of Mathematics and Computer Science |
Since 2020 | Co-director XR HUB Würzburg |
Since 2022 | Professor for Psychology of Intelligent Interactive Systems JMU Würzburg | Faculty of Human Sciences |
Wissenschaftskommunikation
2021 | Themenpatin Digital Literacy im KI-Observatorium des Bundesministeriums für Arbeit und Soziales |
Diskussionsbeitrag beim Bezirksjugendring Unterfranken, 21.06.2021 Title: "#neigschaut: Medienpädagogik in der Jugendarbeit" | |
Diskussionsbeitrag in MR TV, 10.05.2021 Titel: "Digital Twin in der menschenzentrierten Gestaltung von KI-Mensch-Interkation" | |
Vortrag Staatsministerium für Digitales, 12.04.2021 Titel: "XR Innovationen für die Gesellschaft" | |
2020 | Fernsehsendung bei ARD Alpha, 09.11.2020 Titel: „Virtual Reality: Konkurrenz für die Wirklichkeit?" |
Interview mit Staatsministerin Judith, Mainpost, 10.08.2020 Titel: „Wie Virtuelle Realität Knie-Patienten helfen kann" | |
Demonstration am Digitaltag Bayern 2020, 19.06.2020 |
Preise
2020 | Forschungspreis der Fakultät für Humanwissenschaften (JMU Würzburg) |
2019 | Preis für Gute Lehre Bayern (Freistaat Bayern) |
2018 | Best Impact Deutsches Institut für Virtual Reality |
Publications
-
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness in CHI Conference on Human Factors in Computing Systems (2023).
-
Virtual Reality im modernen Englischunterricht und das Potenzial für Inter- und Transkulturelles Lernen - Eine Pilotstudie in MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung, (M. Mulders; J. Buchner; A. Dengel; R. Zender, reds.) (2023). 51 191–213.
-
Virtual Reality im modernen Englischunterricht und das Potenzial für Inter- und Transkulturelles Lernen - Eine Pilotstudie in MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung, (M. Mulders; J. Buchner; A. Dengel; R. Zender, reds.) (2023). (51) 191–213.
-
Virtual Reality im modernen Englischunterricht und das Potenzial für Inter- und Transkulturelles Lernen - Eine Pilotstudie in MedienPädagogik: Zeitschrift für Theorie Und Praxis Der Medienbildung, (M. Mulders; J. Buchner; A. Dengel; R. Zender, reds.) (2023). 51 191–213.
-
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness in CHI Conference on Human Factors in Computing Systems (2023).
-
Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters in Multimodal Technologies and Interaction, (F. L. {Mark Billinghurst; M.-C. Su, reds.) (2022). 6(7) 50.
-
Virtual Human Coherence and Plausibility – Towards a Validated Scale in Proceedings of the 29th IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VR ’22) (2022).
-
Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality in arXiv (2022).
-
Virtual Reality im modernen Englischunterricht und das Potenzial für Inter- und Transkulturelles Lernen in MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2022). 47 246–266.
-
Virtual Reality im modernen Englischunterricht und das Potenzial für Inter- und Transkulturelles Lernen in MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2022). 47 246–266.
-
Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters in Multimodal Technologies and Interaction, (F. L. {Mark Billinghurst; M.-C. Su, reds.) (2022). 6(7) 50.
-
Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality in Mensch und Computer 2022 - Tagungsband, B. Pfleging, K. Gerling, S. Mayer (reds.) (2022). 510–514.
-
Analyzing Eye Tracking Data in Mirror Exposure in Proceedings of the Conference on Mensch und Computer (2022).
-
Self-Touch: An Immersive Interaction-Technique to Enhance Body Awareness in i-com (2022). 21(3) 329–337.
-
Self-Touch: An Immersive Interaction-Technique to Enhance Body Awareness in i-com (2022). 21(3) 329–337.
-
Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality in Mensch und Computer 2022 - Tagungsband, B. Pfleging, K. Gerling, S. Mayer (reds.) (2022). 510–514.
-
Congruence and Plausibility, Not Presence: Pivotal Conditions for {XR} Experiences and Effects, a Novel Approach in Frontiers in Virtual Reality (2022). 3
-
Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness? in CHI 22 Conference on Human Factors in Computing Systems Extended Abstracts (2022). 7.
-
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality in Proceedings of the 28th IEEE Virtual Reality Conference (VR ’21) (2021).
-
Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch in In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021 (2021). 34–39.
-
A systematic review of foreign language learning with immersive technologies (2001-2020) in {AIMS} Electronics and Electrical Engineering (2021). 5(2) 117–145.
-
Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model (2021).
-
Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review in Frontiers in Virtual Reality (2021). 2 644–683.
-
Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch in In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021 (2021). 34–39.
-
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes in Frontiers in Virtual Reality (2021). 2 84.
-
A Systematic Review of Foreign Language Learning with Immersive Technologies (2001-2020) in AIMS Electronics and Electrical Engineering (2021). 5(2) 117–145.
-
A systematic review of foreign language learning with immersive technologies (2001-2020) in {AIMS} Electronics and Electrical Engineering (2021). 5(2) 117–145.
-
Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model (2021).
-
eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research in Frontiers in Virtual Reality; Special Issue: The Role of Virtual Reality in Human-AI Interaction (HAII) (2021). 2 84.
-
Development of an Instrument to Measure Conceptualizations and Competencies About Conversational Agents on the Example of Smart Speakers in Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants (2021).
-
The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality in Proceedings of the 28th IEEE Virtual Reality Conference (VR ’21) (2021).
-
Development of the InteractionSuitcase in virtual reality to support inter-and transcultural learning processes in English as Foreign Language education in DELFI 2021 (2021).
-
1st AI-DEbate Workshop : workshop establishing An InterDisciplinary pErspective on speech-BAsed TEchnology A. Carolus, I. Siebert, C. Wienrich (reds.) (2021). (1st ed) 1–42.
-
1st AI-DEbate Workshop : workshop establishing An InterDisciplinary pErspective on speech-BAsed TEchnology A. Carolus, I. Siebert, C. Wienrich (reds.) (2021). (1st ed) 1–42.
-
A systematic review of foreign language learning with immersive technologies (2001-2020) in {AIMS} Electronics and Electrical Engineering (2021). 5(2) 117–145.
-
A systematic review of foreign language learning with immersive technologies (2001-2020) in {AIMS} Electronics and Electrical Engineering (2021). 5(2) 117–145.
-
Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education in DELFI 2021, A. Kienle, A. Harrer, J. M. Haake, A. Lingnau (reds.) (2021). 91–96.
- [ BibTeX ]
-
Self-Touch:An Immersive Interaction-Technique to Enhance Body Awareness in Proceedingsof the 19th ACM Conference on Culture and Computer Science (2021).
- [ BibTeX ]
-
Development of an Instrument to Measure Conceptualizations and Competencies About Conversational Agents on the Example of Smart Speakers in Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants (2021).
-
Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education in DELFI 2021, A. Kienle, A. Harrer, J. M. Haake, A. Lingnau (reds.) (2021). 91–96.
- [ BibTeX ]
-
Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review in Frontiers in Virtual Reality (2021). 2 644–683.
-
eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research in Frontiers in Virtual Reality; Special Issue: The Role of Virtual Reality in Human-AI Interaction (HAII) (2021). 2 84.
-
Fostering Intercultural Competencies in Initial Teacher Education. Implementation of Educational Design Prototypes using a Social VR Environment in Proceedings of Innovate Learning Summit 2020 2021, T. Bastiaens (red.) (2021). 73–86.
-
Fostering Intercultural Competencies in Initial Teacher Education. Implementation of Educational Design Prototypes using a Social VR Environment in Proceedings of Innovate Learning Summit 2020 2021, T. Bastiaens (red.) (2021). 73–86.
-
Spatial Presence in Mixed Realities{\textendash}Considerations About the Concept, Measures, Design, and Experiments in Frontiers in Virtual Reality, 141, Special Issue: Presence and Beyond: Evaluating User Experience in AR/MR/VR (2021). 2
-
Spatial Presence in Mixed Realities{\textendash}Considerations About the Concept, Measures, Design, and Experiments in Frontiers in Virtual Reality, 141, Special Issue: Presence and Beyond: Evaluating User Experience in AR/MR/VR (2021). 2
-
The Trustworthiness of Voice Assistants in the Context of Healthcare Investigating the Effect of Perceived Expertise on the Trustworthiness of Voice Assistants, Providers, Data Receivers, and Automatic Speech Recognition in Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants (2021). 3
-
The Trustworthiness of Voice Assistants in the Context of Healthcare Investigating the Effect of Perceived Expertise on the Trustworthiness of Voice Assistants, Providers, Data Receivers, and Automatic Speech Recognition in Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants (2021). 3
-
Behavioral Framework of Immersive Technologies ({BehaveFIT}): How and Why Virtual Reality can Support Behavioral Change Processes in Frontiers in Virtual Reality. Technology for VR. Special Issue: User Experience in Virtual Reality Application design (2021). 2
-
Behavioral Framework of Immersive Technologies ({BehaveFIT}): How and Why Virtual Reality can Support Behavioral Change Processes in Frontiers in Virtual Reality. Technology for VR. Special Issue: User Experience in Virtual Reality Application design (2021). 2
-
`Alexa, I feel for you!’ Observers’ Empathetic Reactions towards a Conversational Agent in Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants (2021). 3
-
`Alexa, I feel for you!’ Observers’ Empathetic Reactions towards a Conversational Agent in Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants (2021). 3
-
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality in 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (2020). 462–473.
-
appRaiseVR-An Evaluation Framework for Immersive Experiences in i-com (2020). 19(2) 103–121.
- [ BibTeX ]
-
What the user’s voice tells us about UX-Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants in Mensch und Computer 2020-Workshopband (2020).
- [ BibTeX ]
-
Move\&Find: The value of kinesthetic experience in a casual data representation in IEEE Computer Graphics and Applications (2020). 40(6) 61–75.
- [ BibTeX ]
-
CoTeach – Connected Teacher Education in Boosting Virtual Reality in Learning, M. Schwaiger (red.) (2020).
- [ BibTeX ]
-
Perspektiverweiterung zur Erforschung bildbasierter sozialer Medien-Desiderata der Analyse am Beispiel von\# fitspiration in Gesundheitskommunikation und Digitalisierung (2020). 183–200.
- [ BibTeX ]
-
CoTeach – Connected Teacher Education in Boosting Virtual Reality in Learning, M. Schwaiger (red.) (2020).
- [ BibTeX ]
-
Move\&Find: The value of kinesthetic experience in a casual data representation in IEEE Computer Graphics and Applications (2020). 40(6) 61–75.
- [ BibTeX ]
-
What the user’s voice tells us about UX-Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants in Mensch und Computer 2020-Workshopband (2020).
- [ BibTeX ]
-
appRaiseVR-An Evaluation Framework for Immersive Experiences in i-com (2020). 19(2) 103–121.
- [ BibTeX ]
-
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality in 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (2020). 462–473.
-
“Respecting Alexa’s “Feelings” - Effects of Politeness and Impoliteness on the Evaluation of Conversational Agents (2020).
- [ BibTeX ]
-
“Respecting Alexa’s “Feelings” - Effects of Politeness and Impoliteness on the Evaluation of Conversational Agents (2020).
- [ BibTeX ]
-
A Systematic View on Speech Assistants for Service Technicians. in Proceedings of LWDA - Lernen. Wissen. Daten. Analysen 2019 (2019). 195–206.
-
Entropy of controller movements reflects mental workload in virtual reality in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019). 802–808.
- [ BibTeX ]
-
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality in Mensch und Computer 2019-Workshopband (2019).
- [ BibTeX ]
-
How close do you feel to your devices? Visual assessment of emotional relationships with digital devices in Mensch und Computer 2019-Workshopband (2019).
- [ BibTeX ]
-
User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019). 690–698.
- [ BibTeX ]
-
ViTraS-virtual reality therapy by stimulation of modulated body image-project outline in Mensch und Computer 2019-Workshopband (2019).
- [ BibTeX ]
-
Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications in i-com (2019). 18(2) 105–125.
- [ BibTeX ]
-
Continuous and Non-Intrusive Measure of Mental Effort in Virtual Reality - Entropy of Controller Movements. in IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019). 802–808.
- [ BibTeX ]
-
A Systematic View on Speech Assistants for Service Technicians. in Proceedings of LWDA - Lernen. Wissen. Daten. Analysen 2019 (2019). 195–206.
-
Continuous and Non-Intrusive Measure of Mental Effort in Virtual Reality - Entropy of Controller Movements. in IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019). 802–808.
- [ BibTeX ]
-
Entropy of controller movements reflects mental workload in virtual reality in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019). 802–808.
- [ BibTeX ]
-
How close do you feel to your devices? Visual assessment of emotional relationships with digital devices in Mensch und Computer 2019-Workshopband (2019).
- [ BibTeX ]
-
Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications in i-com (2019). 18(2) 105–125.
- [ BibTeX ]
-
ViTraS-virtual reality therapy by stimulation of modulated body image-project outline in Mensch und Computer 2019-Workshopband (2019).
- [ BibTeX ]
-
User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning in 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2019). 690–698.
- [ BibTeX ]
-
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality in Mensch und Computer 2019-Workshopband (2019).
- [ BibTeX ]
-
Social presence and cooperation in large-scale multi-user virtual reality-the relevance of social interdependence for location-based environments in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018). 207–214.
- [ BibTeX ]
-
Parallel dual-task processing and task-shielding in older and younger adults: Behavioral and diffusion model results in Experimental aging research (2018). 44(2) 95–116.
- [ BibTeX ]
-
Effects of Media Immersiveness on the Perception of Virtual Characters in Proceedings of the GI VR/AR Workshop (2018).
- [ BibTeX ]
-
Developing and proving a framework for reaction time experiments in VR to objectively measure social interaction with virtual agents in 2018 IEEE conference on virtual reality and 3D user interfaces (VR) (2018). 191–198.
- [ BibTeX ]
-
Effekte der Instagram-Nutzung auf Einstellungen und Verhalten im Fitness-Kontext. in Proceedings DGPS 2018 (2018).
- [ BibTeX ]
-
Assessing user experience in virtual reality-a comparison of different measurements in International Conference of Design, User Experience, and Usability (2018). 573–589.
- [ BibTeX ]
-
Social presence and cooperation in large-scale multi-user virtual reality-the relevance of social interdependence for location-based environments in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018). 207–214.
- [ BibTeX ]
-
How to find the right app: effects of color-coded categories on visual search on smartphones. in 60th Conference of Experimental Psychologists (2018). 248.
- [ BibTeX ]
-
Assessing user experience in virtual reality-a comparison of different measurements in International Conference of Design, User Experience, and Usability (2018). 573–589.
- [ BibTeX ]
-
Social Inhibition of Return in the interaction between Humans and Virtual Agents. in 60th Conference of Experimental Psychologists (2018). 248.
- [ BibTeX ]
-
App icon similarity and its impact on visual search efficiency on mobile touch devices in Cognitive research: principles and implications (2018). 3(1) 39.
- [ BibTeX ]
-
Parallel dual-task processing and task-shielding in older and younger adults: Behavioral and diffusion model results in Experimental aging research (2018). 44(2) 95–116.
- [ BibTeX ]
-
Developing and proving a framework for reaction time experiments in VR to objectively measure social interaction with virtual agents in 2018 IEEE conference on virtual reality and 3D user interfaces (VR) (2018). 191–198.
- [ BibTeX ]
-
How to find the right app: effects of color-coded categories on visual search on smartphones. in 60th Conference of Experimental Psychologists (2018). 248.
- [ BibTeX ]
-
Effects of Media Immersiveness on the Perception of Virtual Characters in Proceedings of the GI VR/AR Workshop (2018).
- [ BibTeX ]
-
Does different representations of a virtual co-actor influence implicit social phenomena? in Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR (2018).
- [ BibTeX ]
-
Does different representations of a virtual co-actor influence implicit social phenomena? in Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR (2018).
- [ BibTeX ]
-
App icon similarity and its impact on visual search efficiency on mobile touch devices in Cognitive research: principles and implications (2018). 3(1) 39.
- [ BibTeX ]
-
A virtual nose as a rest-frame-the impact on simulator sickness and game experience in 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2018). 1–8.
- [ BibTeX ]
-
Social Inhibition of Return in the interaction between Humans and Virtual Agents. in 60th Conference of Experimental Psychologists (2018). 248.
- [ BibTeX ]
-
Interest in fitness-related Instagram content does not predict body dissatisfaction but healthy training. in Proceedings DGPUK 2018 (2018).
- [ BibTeX ]
-
Pilotstudie: Einsatz von mobilen VR-Anwendungen in gleichmäßig und ruhig bewegten Transportsystemen in Mensch und Computer 2017-Workshopband (2017).
- [ BibTeX ]
-
Pilotstudie: Einsatz von mobilen VR-Anwendungen in gleichmäßig und ruhig bewegten Transportsystemen in Mensch und Computer 2017-Workshopband (2017).
- [ BibTeX ]
-
Evaluation of a virtual gaming environment designed to access emotional reactions while playing in 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2017). 145–148.
- [ BibTeX ]
-
Design principles for VR interaction models: an empirical pilot study in Virtuelle und erweiterte Realitäten. 14. Workshop der GI-Fachgruppe VR/AR (2017). 162–171.
- [ BibTeX ]
-
Support for visual search on touch displays by colour coding of semantic categories. in 59th Conference of Experimental Psychologists (2017). 248.
- [ BibTeX ]
-
Evaluation of a virtual gaming environment designed to access emotional reactions while playing in 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2017). 145–148.
- [ BibTeX ]
-
Design principles for VR interaction models: an empirical pilot study in Virtuelle und erweiterte Realitäten. 14. Workshop der GI-Fachgruppe VR/AR (2017). 162–171.
- [ BibTeX ]
-
Support for visual search on touch displays by colour coding of semantic categories. in 59th Conference of Experimental Psychologists (2017). 248.
- [ BibTeX ]
-
Trends in Neuroergonomics: Tagungsband 11. Berliner Werkstatt Mensch-Maschine-Systeme; 7.-9. Oktober 2015, Berlin/Proceedings of the 11th Berlin Workshop Human-Machine Systems; 7th-9th October 2015, Berlin (2016). Universitätsverlag der TU Berlin.
- [ BibTeX ]
-
Visual Search with central Scotoma - A simulation Study. (2013).
- [ BibTeX ]
-
Virtuelle Realitäten in der Psychotherapeutischen Behandlung (2013). accepted.
- [ BibTeX ]
-
Absence of attentional capture in parallel search is possible: A failure to replicate attentional capture in a non-singleton target search task in Attention, Perception, & Psychophysics (2011). 73(7) 2044.
- [ BibTeX ]
-
Visual search and eye-movements in patients with age-related macular degeneration in Perception ECVP abstract (2011). 40 168–168.
- [ BibTeX ]
-
Visual Search and Fixation in Patients with Age-Related Macular Degeneration (AMD). (2011).
- [ BibTeX ]
-
Eye movements and attention in visual feature search with graded target-distractor-similarity (2009).
- [ BibTeX ]
-
On the costs of refocusing items in working memory: A matter of inhibition or decay? in Memory (2008). 16(4) 374–385.
- [ BibTeX ]
-
Oculomotor scanning behaviour in visual feature search with graded target-distractor-similarity in Perception ECVP abstract (2008). 37 24–24.
- [ BibTeX ]
-
StraViS 2.0: a revised model for visual feature search with graded target-distractor similarity in Perception ECVP abstract (2008). 37 95–95.
- [ BibTeX ]