piwik-script

Deutsch Intern
    Psychologie Intelligenter Interaktiver Systeme

    Prof. Dr. Carolin Wienrich

    Prof. Dr. Carolin Wienrich

    Leitung

    e-Mail: carolin.wienrich(at)uni-wuerzburg.de
    Tel.: +49 931 31 88051
    Fax: +49 931 31 80613

    Psychologie Intelligenter Interaktiver Systeme
    Julius-Maximilians-Universität Würzburg
    Institut für Mensch-Computer-Medien
    Am Hubland, Campus Nord
    Oswald-Külpe-Weg, Geb. 82
    97074 Würzburg
    Deutschland

    CV

    2010

    Psychology Degree

    Martin Luther University Halle/Wittenberg

    2015

    Interdisciplinary PhD

    TU Berlin | Faculty of Traffic and Machine Systems

    2016 - 2022

    JProfessor for Human-Technology Systems

    JMU Würzburg | Faculty of Human Sciences

    2019 - 2021

    Deputy Professorship Computer Vision

    JMU Würzburg | Faculty of Mathematics and Computer Science

    Since 2020

    Co-director XR HUB Würzburg

    Since 2022

    Professor for Psychology of Intelligent Interactive Systems

    JMU Würzburg | Faculty of Human Sciences

     

    Wissenschaftskommunikation

    2021

    Themenpatin Digital Literacy im KI-Observatorium des Bundesministeriums für Arbeit und Soziales

     

    Diskussionsbeitrag beim Bezirksjugendring Unterfranken, 21.06.2021

    Title: "#neigschaut: Medienpädagogik in der Jugendarbeit"

     

    Diskussionsbeitrag in MR TV, 10.05.2021

    Titel: "Digital Twin in der menschenzentrierten Gestaltung von KI-Mensch-Interkation"

     

    Vortrag Staatsministerium für Digitales, 12.04.2021

    Titel: "XR Innovationen für die Gesellschaft"

    2020

    Fernsehsendung bei ARD Alpha, 09.11.2020

    Titel: „Virtual Reality: Konkurrenz für die Wirklichkeit?"

     

    Interview mit Staatsministerin Judith, Mainpost, 10.08.2020

    Titel: „Wie Virtuelle Realität Knie-Patienten helfen kann"

      Demonstration am Digitaltag Bayern 2020, 19.06.2020

    Preise

    2020

    Forschungspreis der Fakultät für Humanwissenschaften (JMU Würzburg)

    2019

    Preis für Gute Lehre Bayern (Freistaat Bayern)

    2018

    Best Impact Deutsches Institut für Virtual Reality

     

    Publications

    2022[ to top ]
    • Latoschik, M. E., & Wienrich, C. (2022). Congruence and Plausibility, Not Presence: Pivotal Conditions for {XR} Experiences and Effects, a Novel Approach. Frontiers in Virtual Reality, 3. Frontiers Media {SA}. Opgehaal van https://doi.org/10.3389%2Ffrvir.2022.694433
    2021[ to top ]
    • Hein, R. M., Wienrich, and C., & Latoschik, M. E. (2021). A systematic review of foreign language learning with immersive technologies (2001-2020). {AIMS} Electronics and Electrical Engineering, 5(2), 117–145. American Institute of Mathematical Sciences ({AIMS}). Opgehaal van https://doi.org/10.3934%2Felectreng.2021007
    • Hein, R. M., Wienrich, C., & Latoschik, M. E. (2021). A systematic review of foreign language learning with immersive technologies (2001-2020). {AIMS} Electronics and Electrical Engineering, 5(2), 117–145. American Institute of Mathematical Sciences ({AIMS}). Opgehaal van https://doi.org/10.3934%2Felectreng.2021007
    • Latoschik, M. E., & Wienrich, C. (2021). Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model. arXiv preprint arXiv:2104.04846. Opgehaal van http://arxiv.org/abs/2104.04846
    • Wienrich, C., & Latoschik, M. E. (2021). eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research. Frontiers in Virtual Reality; Special Issue: The Role of Virtual Reality in Human-AI Interaction (HAII), 2, 84. Opgehaal van https://www.frontiersin.org/article/10.3389/frvir.2021.627194
    • Döllinger, N., Wienrich, C., & Latoschik, M. E. (2021). Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review. Frontiers in Virtual Reality, 2, 644–683.
    • Wienrich, C., & Carolus, A. (2021). Development of an Instrument to Measure Conceptualizations and Competencies About Conversational Agents on the Example of Smart Speakers. Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants. Frontiers.
    • Carolus, A., & Wienrich, C. (2021). 1st AI-DEbate Workshop : workshop establishing An InterDisciplinary pErspective on speech-BAsed TEchnology. In A. Carolus, I. Siebert, & C. Wienrich (Reds), (1st ed., bll 1–42). Magdeburg, Germany: Otto von Guericke University Magdeburg. Opgehaal van http://dx.doi.org/10.25673/38471
    • Keppler, S., Döllinger, N., Wienrich, C., Latoschik, M. E., & Israel, J. H. (2021). Self-Touch:An Immersive Interaction-Technique to Enhance Body Awareness. In Proceedingsof the 19th ACM Conference on Culture and Computer Science.
    • Hein, R., Steinbock, J., Eisenmann, M., Latoschik, M. E., & Wienrich, C. (2021). Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education. In A. Kienle, A. Harrer, J. M. Haake, & A. Lingnau (Reds), DELFI 2021 (bll 91–96). Bonn: Gesellschaft für Informatik e.V.
    • Wolf, E., Merdan, N., Döllinger, N., Mal, D., Wienrich, C., Botsch, M., & Latoschik, M. E. (2021). The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality. In Proceedings of the 28th IEEE Virtual Reality Conference (VR ’21). Opgehaal van https://downloads.hci.informatik.uni-wuerzburg.de/2021-ieeevr-body_weight_perception_embodiment-preprint.pdf
    • Wienrich, C., Komma, P., Vogt, S., & Latoschik, M. E. (2021). Spatial Presence in Mixed Realities{\textendash}Considerations About the Concept, Measures, Design, and Experiments. Frontiers in Virtual Reality, 141, Special Issue: Presence and Beyond: Evaluating User Experience in AR/MR/VR, 2. Frontiers Media {SA}. Opgehaal van https://doi.org/10.3389%2Ffrvir.2021.694315
    • Wienrich, C., Reitelbach, C., & Carolus, A. (2021). The Trustworthiness of Voice Assistants in the Context of Healthcare Investigating the Effect of Perceived Expertise on the Trustworthiness of Voice Assistants, Providers, Data Receivers, and Automatic Speech Recognition. Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants, 3. Frontiers Media {SA}. Opgehaal van https://doi.org/10.3389%2Ffcomp.2021.685250
    • Wienrich, C., Döllinger, N., & Hein, R. (2021). Behavioral Framework of Immersive Technologies ({BehaveFIT}): How and Why Virtual Reality can Support Behavioral Change Processes. Frontiers in Virtual Reality. Technology for VR. Special Issue: User Experience in Virtual Reality Application design, 2. Frontiers Media {SA}. Opgehaal van https://doi.org/10.3389%2Ffrvir.2021.627194
    • Carolus, A., Wienrich, C., Törke, A., Friedel, T., Schwietering, C., & Sperzel, M. (2021). `Alexa, I feel for you!’ Observers’ Empathetic Reactions towards a Conversational Agent. Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants, 3. Frontiers Media {SA}. Opgehaal van https://doi.org/10.3389%2Ffcomp.2021.682982
    2020[ to top ]
    • Carolin, W., Eisenmann, M., Latoschik, M. E., & Grafe, S. (2020). CoTeach – Connected Teacher Education. In M. Schwaiger (Red), Boosting Virtual Reality in Learning, VRinSight Green Paper. E.N.T.E.R.
    • Wolf, E., Döllinger, N., Mal, D., Wienrich, C., Botsch, M., & Latoschik, M. E. (2020). Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (bll 462–473). Opgehaal van https://downloads.hci.informatik.uni-wuerzburg.de/2020-ismar-body-weight-perception-vr-ar-preprint.pdf
    • Wienrich, C., & Gramlich, J. (2020). appRaiseVR-An Evaluation Framework for Immersive Experiences. i-com, 19(2), 103–121. De Gruyter.
    • Obremski, D., Wienrich, C., & Carolus, A. (2020). What the user’s voice tells us about UX-Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants. Mensch und Computer 2020-Workshopband. Gesellschaft für Informatik eV.
    • Hurtienne, J., Maas, F., Carolus, A., Reinhardt, D., Baur, C., & Wienrich, C. (2020). Move\&Find: The value of kinesthetic experience in a casual data representation. IEEE Computer Graphics and Applications, 40(6), 61–75. IEEE.
    • Carolus, A., & Wienrich, C. (2020). Perspektiverweiterung zur Erforschung bildbasierter sozialer Medien-Desiderata der Analyse am Beispiel von\# fitspiration. In Gesundheitskommunikation und Digitalisierung (bll 183–200). Nomos Verlagsgesellschaft mbH \& Co. KG.
    • Carolus, A., & Wienrich, C. (2020). “Respecting Alexa’s “Feelings” - Effects of Politeness and Impoliteness on the Evaluation of Conversational Agents. In .
    2019[ to top ]
    • Reinhardt, D., Haesler, S., Hurtienne, J., & Wienrich, C. (2019). Continuous and Non-Intrusive Measure of Mental Effort in Virtual Reality - Entropy of Controller Movements. IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 802–808.
    • Wienrich, C., Döllinger, N., Kock, S., & Gramann, K. (2019). User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 690–698). IEEE.
    • Carolus, A., & Wienrich, C. (2019). How close do you feel to your devices? Visual assessment of emotional relationships with digital devices. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
    • Schmitt, J., Wienrich, C., Latoschik, M. E., & Lugrin, J.-L. (2019). Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
    • Wienrich, C., & Schindler, K. (2019). Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications. i-com, 18(2), 105–125. De Gruyter.
    • Reinhardt, D., Haesler, S., Hurtienne, J., & Wienrich, C. (2019). Entropy of controller movements reflects mental workload in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 802–808). IEEE.
    • Baumeister, J., Sehne, V., & Wienrich, C. (2019). A Systematic View on Speech Assistants for Service Technicians. In Proceedings of LWDA - Lernen. Wissen. Daten. Analysen 2019 (bll 195–206).
    • Döllinger, N., Wienrich, C., Wolf, E., Botsch, M., & Latoschik, M. E. (2019). ViTraS-virtual reality therapy by stimulation of modulated body image-project outline. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
    • Wolf, E., Heinrich, R., Michalek, A., Schraudt, D., Hohm, A., Hein, R., Grundgeiger, T., & Happel, O. (2019). Rapid Preparation of Eye Tracking Data for Debriefung in Medical Training: A Feasibility Study. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 63, bll 733–737). Opgehaal van https://journals.sagepub.com/doi/abs/10.1177/1071181319631032
    2018[ to top ]
    • Wienrich, C., Gross, R., Kretschmer, F., & M{\"u}ller-Plath, G. (2018). Developing and proving a framework for reaction time experiments in VR to objectively measure social interaction with virtual agents. In 2018 IEEE conference on virtual reality and 3D user interfaces (VR) (bll 191–198). IEEE.
    • Wienrich, C., D{\"o}llinger, N., Kock, S., Schindler, K., & Traupe, O. (2018). Assessing user experience in virtual reality-a comparison of different measurements. In International Conference of Design, User Experience, and Usability (bll 573–589). Springer.
    • Roth, D., & Wienrich, C. (2018). Effects of Media Immersiveness on the Perception of Virtual Characters. In Proceedings of the GI VR/AR Workshop.
    • Janczyk, M., Mittelstädt, P., & Wienrich, C. (2018). Parallel dual-task processing and task-shielding in older and younger adults: Behavioral and diffusion model results. Experimental aging research, 44(2), 95–116. Taylor & Francis.
    • Wienrich, C., Schindler, K., Döllinqer, N., Kock, S., & Traupe, O. (2018). Social presence and cooperation in large-scale multi-user virtual reality-the relevance of social interdependence for location-based environments. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 207–214). IEEE.
    • Wienrich, C., Weidner, C. K., Schatto, C., Obremski, D., & Israel, J. H. (2018). A virtual nose as a rest-frame-the impact on simulator sickness and game experience. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (bll 1–8). IEEE.
    • Trapp, A. K., & Wienrich, C. (2018). App icon similarity and its impact on visual search efficiency on mobile touch devices. Cognitive research: principles and implications, 3(1), 39. Springer.
    • Carolus, A., & Wienrich, C. (2018). Effekte der Instagram-Nutzung auf Einstellungen und Verhalten im Fitness-Kontext. In Proceedings DGPS 2018.
    • Carolus, A., & Wienrich, C. (2018). Interest in fitness-related Instagram content does not predict body dissatisfaction but healthy training. In Proceedings DGPUK 2018.
    • Trapp, A. K., von Kalckreuth, N., Reibke, J., & Wienrich, C. (2018). How to find the right app: effects of color-coded categories on visual search on smartphones. In 60th Conference of Experimental Psychologists (bl 248).
    • Wienrich, C., & Kretschmer, F. (2018). Does different representations of a virtual co-actor influence implicit social phenomena?. In Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR. GI.
    • Wienrich, C., Kretschmer, F., Gross, R., & Müller-Plath, G. (2018). Social Inhibition of Return in the interaction between Humans and Virtual Agents. In 60th Conference of Experimental Psychologists (bl 248).
    2017[ to top ]
    • Wienrich, C., Noller, F., & Thüring, M. (2017). Design principles for VR interaction models: an empirical pilot study. In Virtuelle und erweiterte Realitäten. 14. Workshop der GI-Fachgruppe VR/AR (bll 162–171).
    • Wienrich, C., Zachoszcz, M., Schlippe, M. von, & Packhäuser, R. (2017). Pilotstudie: Einsatz von mobilen VR-Anwendungen in gleichmäßig und ruhig bewegten Transportsystemen. Mensch und Computer 2017-Workshopband. Gesellschaft für Informatik eV.
    • Freytag, S.-C., & Wienrich, C. (2017). Evaluation of a virtual gaming environment designed to access emotional reactions while playing. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (bll 145–148). IEEE.
    • Spang, C., Trapp, A. K., & Wienrich, C. (2017). Support for visual search on touch displays by colour coding of semantic categories. In 59th Conference of Experimental Psychologists (bl 248).
    2016[ to top ]
    • Wienrich, C., Zander, T., & Gramann, K. (2016). Trends in Neuroergonomics: Tagungsband 11. Berliner Werkstatt Mensch-Maschine-Systeme; 7.-9. Oktober 2015, Berlin/Proceedings of the 11th Berlin Workshop Human-Machine Systems; 7th-9th October 2015, Berlin. Universitätsverlag der TU Berlin.
    2015[ to top ]
    • Wienrich, C. (2015). Die Verteilung von Aufmerksamkeit bei zentralem Sehverlust. Technische Universitaet Berlin (Germany).
    2013[ to top ]
    • Wienrich, C., & Müller-Plath, G. (2013). Visual Search with central Scotoma - A simulation Study. In .
    • Wienrich, C., Israel, J., & Müller-Plath, G. (2013). Virtuelle Realitäten in der Psychotherapeutischen Behandlung. In (bl accepted).
    2011[ to top ]
    • Wienrich, C., & Müller-Plath, G. (2011). Visual search and eye-movements in patients with age-related macular degeneration. Perception ECVP abstract, 40, 168–168. Pion Ltd.
    • Wienrich, C., & Janczyk, M. (2011). Absence of attentional capture in parallel search is possible: A failure to replicate attentional capture in a non-singleton target search task. Attention, Perception, & Psychophysics, 73(7), 2044. Springer.
    • Wienrich, C., Herbik, A., Hoffmann, M., & Müller-Plath, G. (2011). Visual Search and Fixation in Patients with Age-Related Macular Degeneration (AMD). In .
    2009[ to top ]
    • Wienrich, C., Heße, U., & Müller-Plath, G. (2009). Eye movements and attention in visual feature search with graded target-distractor-similarity.
    2008[ to top ]
    • Hesse, U., Wienrich, C., Melzer, A., & M{\"u}ller-Plath, G. (2008). Oculomotor scanning behaviour in visual feature search with graded target-distractor-similarity. Perception ECVP abstract, 37, 24–24. Pion Ltd.
    • Müller-Plath, G., Hesse, U., Melzer, A., & Wienrich, C. (2008). StraViS 2.0: a revised model for visual feature search with graded target-distractor similarity. Perception ECVP abstract, 37, 95–95. Pion Ltd.
    • Wienrich, C. (2008). The impact of social norms on high cost behavior.
    • Janczyk, M., Wienrich, C., & Kunde, W. (2008). On the costs of refocusing items in working memory: A matter of inhibition or decay?. Memory, 16(4), 374–385. Taylor & Francis.