Presentations
2024
- Holl, E., Wagener, G. L. & Melzer, A. (2024, June). Play the grief away - Testing positive mood and physiological relaxation effects of meaningful video games. Paper presented at the 74th Annual Conference of the International Communication Association (ICA), 20-24 June 2024, Gold Coast, Australia.
 
- Holl, E., Possler, D. & May, H. M. (2024, January). Formative video game events and their hedonic and eudamonic qualities. Presentation at the annual conference of the DGPuK specialist group Reception and Effects Research, 24-26 January 2024, Fribourg, Switzerland.
 
2023
- Wagener, G. L., Holl, E., Schablowski, S. & Fairon, T. (2023, September). Play the grief away - Positive effects of playing a meaningful video game. 13th Conference of the Division of Media Psychology of the German Psychological Society, 06-08 September 2023, Esch-zur-Alzette, Luxembourg.
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Holl, E., Possler, D., May, H. M. & Melzer A. (2023, May). I still remember - Memorable gaming experiences and their hedonic and eudaimonic qualities. 73rd Annual International Communication Association Conference, 25-29 September 2023, Toronto, Canada.
 
2022
- Wagener, G. L. Holl, E. & Melzer A. (2022, October). No more sorrow - Testing positive mood effects of playing a meaningful video game. 9th European Communication Conference, 17 October 2022, Aarhus, Denmark (virtual pre-conference).
 - Holl, E., Wagener, G. L., Sischka P. & Melzer A. (2022, September). Development and validation of the Motivation to Play Scale (MOPS). 52nd Congress of the German Psychological Society, 10-15 October 2022, Hildesheim.
 - Holl, E., Wagener, G. L. & Melzer, A. (2022, July). Cracking under pressure? Investigating gender-related stereotype threat and gaming performance. International Society for Research on Aggression World Meeting, 18-22 July 2022, Ottawa, Canada.
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Holl, E., Sischka P. & Melzer A. (2022, July). Development and Validation of the Motivation to Play Scale (MOPS). 72nd Annual International Communication Association Conference, 26-30 May 2022, Paris, France.
 
2021
- Holl, E. & Melzer, A. (2021, November). Kill or spare - Moral decision-making in video games. 20th IFIP International Conference on Entertainment Computing, 02-05 November 2021, Coimbra, Portugal.
 - Grohmann, L., Holl, E., Melzer, A. (2021, September). Moral judgement in video games: Effects of medium, moral intuitions and media-based empathy. Conference of the Division 12 Media Psychology of the German Psychological Society, 08-10 September 2021, Aachen.
 - Melzer, A. & Holl, E. (2021, September). An integrative model of moral processing for the video game medium. 12th Conference of the Division of Media Psychology of the German Psychological Society, 10 September 2021, Aachen.
 - Holl, E. & Melzer, A. (2021, September). To kill or not to kill - Behavioural, physiological and personality markers of moral decision-making in video games. 12th Conference of the Division of Media Psychology of the German Psychological Society, 08-10 September 2021, Aachen.
 - Holl, E. & Rischer K. (2021, June). Analgesic effects of interacting with a VR game and associated psychophysiological responses. 46th Annual Conference "Psychology and Brain", 02-04 June 2021, Tübingen (virtual conference).
 - Holl, E., Rischer, K., Battistutta, L. & Barcatta, K. (2021, May). Virtual reality gaming for pain distraction - Investigation of attentional and psychophysiological effects. 71st Annual International Communication Association Conference, 27-31 May 2021, Denver, USA (virtual conference).
 - Holl, E., Wagener, G. L. & Melzer, A. (2021, May). Motivation to Play Scale (MOPS): Measuring gaming motivation with a comprehensive instrument. 71st Annual International Communication Association Conference, 27-31 May 2021, Denver, USA (virtual conference).
 - Rischer, K., Barcatta K., Battistutta, K. & Holl, E. (2021, March). Investigating the role of individual differences in the hypoalgesic response to a virtual reality game: An exploratory analysis. 8th Mind Brain Body Symposium, 15-28 March 2021, Berlin (virtual conference).
 
2020
- González Roldán, A. M., Rischer, K., Holl, E., Dierolf, A. & Vencatachellum, S. (2020, June). To ease the pain - Factors influencing the cognitive modulation of pain. 46th Annual Conference "Psychology and Brain", Freiburg (accepted submission, conference cancelled due to COVID).
 - Holl, E., Bernard, S. & Melzer A. (2020, May). Understanding moral decision-making in video games: A focus group study. 70th Annual International Communication Association Conference, 21-26 June 2020, Gold Coast, Australia (virtual conference).
 - Holl, E., Rischer, K., Battistutta, L., Barcatta, K. (2020, May). Play the pain away - Pain regulation and attention in virtual reality. 70th Annual International Communication Association Conference, 21-26 June 2020, Gold Coast, Australia (virtual conference).
 - Rischer, K., Barcatta K., Battistutta, K. & Holl, E. Investigating the role of individual differences in the hypoalgesic response to a virtual reality game: An exploratory analysis. 8th Mind Brain Body Symposium, Berlin (accepted submission, conference cancelled due to COVID).
 
2019
- Holl, E., Wagener, G. L., & Melzer, A. (2019, September). Male vs female gamers: Testing the stereotype threat effect in video gaming. 17th Conference of the Social Psychology Section of the German Psychological Society, 16-18 September 2019, Cologne.
 - Holl, E., Bernard, S., & Melzer, A. (2019, September). "It felt wrong to me to play that way" Understanding moral decision-making in video games through focus group discussions. 11th Conference of the Division of Media Psychology of the German Psychological Society, 04-06 September 2019, Chemnitz.
 - Holl, E. (2019, May). Rise of the machines - Moral decisions in Detroit: Become Human. 69th Annual International Communication Association Conference, 24-28 May 2019, Washington, D.C., USA.
 - Holl, E., Wagener, G. L., & Melzer, A. (2019, May). Who's afraid of Donkey Kong? Testing the stereotype threat effect in video gaming. 69th Annual International Communication Association Conference, 24-28 May 2019, Washington, D.C., USA.
 
2018
- Holl, E., Melzer, A. (2018, November). It's not only the game, it's also the player: The role of player personality in violent video game preference. 23rd International Workshop on Aggression, 01-03 November 2018, Berlin.
 - Holl, E., Huber, K., Liebold, B. & Pietschmann, D. (2018, May). Identifying the cognitive mechanisms behind breaks in presence using measures of attention. 68th Annual International Communication Association Conference, 24-28 May 2019, Prague, Czech Republic.
 
2017
- Liebold, B., Pietschmann, D., Huber, K., Holl, E., & Brill, M. (2017, September). We are slowly getting there: Towards continuous assessment of presence in virtual environments. 10th Conference of the Division of Media Psychology of the German Psychological Society, 06-08 September 2017, Landau.
 - Huber, K., Holl, E., Liebold, B., Pietschmann, D. & Wolfrum, K. (2017, May). A modified secondary task reaction time paradigm for research on breaks in presence. 67th Annual International Communication Association Conference, 25-29 May 2017, San Diego, USA.
 
