JProf. Dr. Carolin Wienrich

    JProf. Dr. Carolin Wienrich


    e-Mail: carolin.wienrich(at)uni-wuerzburg.de
    Tel.: +49 931 31 88051
    Fax: +49 931 31 80613

    Julius-Maximilians-Universität Würzburg
    Institut für Mensch-Computer-Medien
    Am Hubland, Campus Nord
    Oswald-Külpe-Weg, Geb. 82
    97074 Würzburg




    Martin-Luther-Universität Halle/Wittenberg


    Interdisziplinäre Promotion

    TU Berlin | Fakultät für Verkehrs- und Maschinensysteme


    JProf'in Mensch-Technik-Systeme

    JMU Würzburg | Fakultät für Humanwissenschaften

    seit 2019

    Vertretungsprofessur Computer Vision

    JMU Würzburg | Fakultät für Mathematik und Informatik

    seit 2020

    Co-Leitung XR HUB Würzburg




    Themenpatin Digital Literacy im KI-Observatorium des Bundesministeriums für Arbeit und Soziales


    Vortrag Staatsministerium für Digitales, 12.04.2021

    Titel: "XR Innovationen für die Gesellschaft"


    Fernsehsendung bei ARD Alpha, 09.11.2020

    Titel: „Virtual Reality: Konkurrenz für die Wirklichkeit?"


    Interview mit Staatsministerin Judith, Mainpost, 10.08.2020

    Titel: „Wie Virtuelle Realität Knie-Patienten helfen kann"

      Demonstration am Digitaltag Bayern 2020, 19.06.2020



    Forschungspreis der Fakultät für Humanwissenschaften (JMU Würzburg)


    Preis für Gute Lehre Bayern (Freitaat Bayern)


    Best Impact Deutsches Institut für Virtual Reality




    • Döllinger, N., Wienrich, C., & Latoschik, M. E. (2021). Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review. Frontiers in Virtual Reality, 2, 644–683.
    • Latoschik, M. E., & Wienrich, C. (2021). Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model. arXiv preprint arXiv:2104.04846. Opgehaal van http://arxiv.org/abs/2104.04846
    • Hein, R. M., Wienrich, C., & Latoschik, M. E. (2021). A systematic review of foreign language learning with immersive technologies (2001-2020). AIMS Electronics and Electrical Engineering, 5(2), 117–145. American Institute of Mathematical Sciences (AIMS). Opgehaal van https://doi.org/10.3934%2Felectreng.2021007
    • Wienrich, C., & Latoschik, M. E. (2021). eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research. arXiv preprint arXiv:2103.15004. Opgehaal van http://arxiv.org/abs/2103.15004


    • Wolf, E., Döllinger, N., Mal, D., Wienrich, C., Botsch, M., & Latoschik, M. E. (2020). Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Opgehaal van https://downloads.hci.informatik.uni-wuerzburg.de/2020-ismar-body-weight-perception-vr-ar-preprint.pdf
    • Wienrich, C., Döllinger, N. I., & Hein, R. (2020). Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes. arXiv preprint arXiv:2012.10912.. Opgehaal van http://arxiv.org/abs/2012.10912
    • Carolus, A., & Wienrich, C. (2020). Perspektiverweiterung zur Erforschung bildbasierter sozialer Medien-Desiderata der Analyse am Beispiel von# fitspiration. In Gesundheitskommunikation und Digitalisierung (bll 183–200). Nomos Verlagsgesellschaft mbH & Co. KG.
    • Carolin, W., Eisenmann, M., Latoschik, M. E., & Grafe, S. (2020). CoTeach – Connected Teacher Education. In M. Schwaiger (Red), Boosting Virtual Reality in Learning, VRinSight Green Paper. E.N.T.E.R.
    • Hurtienne, J., Maas, F., Carolus, A., Reinhardt, D., Baur, C., & Wienrich, C. (2020). Move&Find: The value of kinesthetic experience in a casual data representation. IEEE Computer Graphics and Applications. IEEE.
    • Obremski, D., Wienrich, C., & Carolus, A. (2020). What the user’s voice tells us about UX-Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants. Mensch und Computer 2020-Workshopband. Gesellschaft für Informatik eV.
    • Wienrich, C., & Gramlich, J. (2020). appRaiseVR-An Evaluation Framework for Immersive Experiences. i-com, 19(2), 103–121. De Gruyter.
    • Carolus, A., & Wienrich, C. (2020). “Respecting Alexa’s “Feelings” - Effects of Politeness and Impoliteness on the Evaluation of Conversational Agents. In .


    • Wienrich, C., Döllinger, N., Kock, S., & Gramann, K. (2019). User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 690–698). IEEE.
    • Schmitt, J., Wienrich, C., Latoschik, M. E., & Lugrin, J.-L. (2019). Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
    • Baumeister, J., Sehne, V., & Wienrich, C. (2019). A Systematic View on Speech Assistants for Service Technicians. In LWDA (bll 195–206).
    • Reinhardt, D., Haesler, S., Hurtienne, J., & Wienrich, C. (2019). Continuous and Non-Intrusive Measure of Mental Effort in Virtual Reality - Entropy of Controller Movements. proceedings IEEE VR /VR 2019.
    • Döllinger, N., Wienrich, C., Wolf, E., Botsch, M., & Latoschik, M. E. (2019). ViTraS-virtual reality therapy by stimulation of modulated body image-project outline. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
    • Reinhardt, D., Haesler, S., Hurtienne, J., & Wienrich, C. (2019). Entropy of controller movements reflects mental workload in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 802–808). IEEE.
    • Wienrich, C., & Schindler, K. (2019). Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications. i-com, 18(2), 105–125. De Gruyter.
    • Carolus, A., & Wienrich, C. (2019). How close do you feel to your devices? Visual assessment of emotional relationships with digital devices. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.


    • Trapp, A. K., von Kalckreuth, N., Reibke, J., & Wienrich, C. (2018). How to find the right app: effects of color-coded categories on visual search on smartphones. In 60th Conference of Experimental Psychologists (bl 248).
    • Wienrich, C., & Kretschmer, F. (2018). Does different representations of a virtual co-actor influence implicit social phenomena?. In Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR. GI.
    • Wienrich, C., Kretschmer, F., Gross, R., & Müller-Plath, G. (2018). Social Inhibition of Return in the interaction between Humans and Virtual Agents. In 60th Conference of Experimental Psychologists (bl 248).
    • Carolus, A., & Wienrich, C. (2018). Interest in fitness-related Instagram content does not predict body dissatisfaction but healthy training. In Proceedings DGPUK 2018.
    • Carolus, A., & Wienrich, C. (2018). Effekte der Instagram-Nutzung auf Einstellungen und Verhalten im Fitness-Kontext. In Proceedings DGPS 2018.
    • Wienrich, C., Döllinger, N., Kock, S., Schindler, K., & Traupe, O. (2018). Assessing user experience in virtual reality-a comparison of different measurements. In International Conference of Design, User Experience, and Usability (bll 573–589). Springer.
    • Wienrich, C., Weidner, C. K., Schatto, C., Obremski, D., & Israel, J. H. (2018). A virtual nose as a rest-frame-the impact on simulator sickness and game experience. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (bll 1–8). IEEE.
    • Wienrich, C., Schindler, K., Döllinqer, N., Kock, S., & Traupe, O. (2018). Social presence and cooperation in large-scale multi-user virtual reality-the relevance of social interdependence for location-based environments. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 207–214). IEEE.
    • Trapp, A. K., & Wienrich, C. (2018). App icon similarity and its impact on visual search efficiency on mobile touch devices. Cognitive research: principles and implications, 3(1), 39. Springer.
    • Wienrich, C., Gross, R., Kretschmer, F., & Müller-Plath, G. (2018). Developing and proving a framework for reaction time experiments in VR to objectively measure social interaction with virtual agents. In 2018 IEEE conference on virtual reality and 3D user interfaces (VR) (bll 191–198). IEEE.
    • Roth, D., & Wienrich, C. (2018). Effects of Media Immersiveness on the Perception of Virtual Characters. In Proceedings of the GI VR/AR Workshop.
    • Janczyk, M., Mittelstädt, P., & Wienrich, C. (2018). Parallel dual-task processing and task-shielding in older and younger adults: Behavioral and diffusion model results. Experimental aging research, 44(2), 95–116. Taylor & Francis.


    • Wienrich, C., Noller, F., & Thüring, M. (2017). Design principles for VR interaction models: an empirical pilot study. In Virtuelle und erweiterte Realitäten. 14. Workshop der GI-Fachgruppe VR/AR (bll 162–171).
    • Wienrich, C., Zachoszcz, M., Schlippe, M. von, & Packhäuser, R. (2017). Pilotstudie: Einsatz von mobilen VR-Anwendungen in gleichmäßig und ruhig bewegten Transportsystemen. Mensch und Computer 2017-Workshopband. Gesellschaft für Informatik eV.
    • Freytag, S.-C., & Wienrich, C. (2017). Evaluation of a virtual gaming environment designed to access emotional reactions while playing. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (bll 145–148). IEEE.
    • Spang, C., Trapp, A. K., & Wienrich, C. (2017). Support for visual search on touch displays by colour coding of semantic categories. In 59th Conference of Experimental Psychologists (bl 248).


    • Wienrich, C., Zander, T., & Gramann, K. (2016). Trends in Neuroergonomics: Tagungsband 11. Berliner Werkstatt Mensch-Maschine-Systeme; 7.-9. Oktober 2015, Berlin/Proceedings of the 11th Berlin Workshop Human-Machine Systems; 7th-9th October 2015, Berlin. Universitätsverlag der TU Berlin.


    • Wienrich, C. (2015). Die Verteilung von Aufmerksamkeit bei zentralem Sehverlust. Technische Universitaet Berlin (Germany).


    • Wienrich, C., & Müller-Plath, G. (2013). Visual Search with central Scotoma - A simulation Study. In .
    • Wienrich, C., Israel, J., & Müller-Plath, G. (2013). Virtuelle Realitäten in der Psychotherapeutischen Behandlung. In (bl accepted).


    • Wienrich, C., & Janczyk, M. (2011). Absence of attentional capture in parallel search is possible: A failure to replicate attentional capture in a non-singleton target search task. Attention, Perception, & Psychophysics, 73(7), 2044. Springer.
    • Wienrich, C., & Müller-Plath, G. (2011). Visual search and eye-movements in patients with age-related macular degeneration. Perception ECVP abstract, 40, 168–168. Pion Ltd.
    • Wienrich, C., Herbik, A., Hoffmann, M., & Müller-Plath, G. (2011). Visual Search and Fixation in Patients with Age-Related Macular Degeneration (AMD). In .


    • Wienrich, C., Heße, U., & Müller-Plath, G. (2009). Eye movements and attention in visual feature search with graded target-distractor-similarity.


    • Hesse, U., Wienrich, C., Melzer, A., & Müller-Plath, G. (2008). Oculomotor scanning behaviour in visual feature search with graded target-distractor-similarity. Perception ECVP abstract, 37, 24–24. Pion Ltd.
    • Janczyk, M., Wienrich, C., & Kunde, W. (2008). On the costs of refocusing items in working memory: A matter of inhibition or decay?. Memory, 16(4), 374–385. Taylor & Francis.
    • Müller-Plath, G., Hesse, U., Melzer, A., & Wienrich, C. (2008). StraViS 2.0: a revised model for visual feature search with graded target-distractor similarity. Perception ECVP abstract, 37, 95–95. Pion Ltd.
    • Wienrich, C. (2008). The impact of social norms on high cost behavior.