piwik-script

Intern
    Mensch-Technik-Systeme

    JProf. Dr. Carolin Wienrich

    JProf. Dr. Carolin Wienrich

    Leitung

    e-Mail: carolin.wienrich(at)uni-wuerzburg.de
    Tel.: +49 931 31 88051
    Fax: +49 931 31 80613

    Mensch-Technik-Systeme
    Julius-Maximilians-Universität Würzburg
    Institut für Mensch-Computer-Medien
    Am Hubland, Campus Nord
    Oswald-Külpe-Weg, Geb. 82
    97074 Würzburg
    Deutschland

    CV

    2010

    Psychologiestudium

    Martin-Luther-Universität Halle/Wittenberg

    2015

    Interdisziplinäre Promotion

    TU Berlin | Fakultät für Verkehrs- und Maschinensysteme

    2016

    JProf'in Mensch-Technik-Systeme

    JMU Würzburg | Fakultät für Humanwissenschaften

    seit 2019

    Vertretungsprofessur Computer Vision

    JMU Würzburg | Fakultät für Mathematik und Informatik

    seit 2020

    Co-Leitung XR HUB Würzburg

     

    Wissenschaftskommunikation

    2021

    Themenpatin Digital Literacy im KI-Observatorium des Bundesministeriums für Arbeit und Soziales

     

    Diskussionsbeitrag beim Bezirksjugendring Unterfranken, 21.06.2021

    Title: "#neigschaut: Medienpädagogik in der Jugendarbeit"

     

    Diskussionsbeitrag in MR TV, 10.05.2021

    Titel: "Digital Twin in der menschenzentrierten Gestaltung von KI-Mensch-Interkation"

     

    Vortrag Staatsministerium für Digitales, 12.04.2021

    Titel: "XR Innovationen für die Gesellschaft"

    2020

    Fernsehsendung bei ARD Alpha, 09.11.2020

    Titel: „Virtual Reality: Konkurrenz für die Wirklichkeit?"

     

    Interview mit Staatsministerin Judith, Mainpost, 10.08.2020

    Titel: „Wie Virtuelle Realität Knie-Patienten helfen kann"

      Demonstration am Digitaltag Bayern 2020, 19.06.2020

    Preise

    2020

    Forschungspreis der Fakultät für Humanwissenschaften (JMU Würzburg)

    2019

    Preis für Gute Lehre Bayern (Freitaat Bayern)

    2018

    Best Impact Deutsches Institut für Virtual Reality

     

    Publications

    2021

    • Wienrich, C., & Carolus, A. (2021). Development of an Instrument to Measure Conceptualizations and Competencies About Conversational Agents on the Example of Smart Speakers. Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants. Frontiers. Opgehaal van https://www.frontiersin.org/articles/10.3389/fcomp.2021.685277/full?&utm_source=Email_to_authors_&utm_medium=Email&utm_content=T1_11.5e1_author&utm_campaign=Email_publication&field=&journalName=Frontiers_in_Computer_Science&id=685277
       
    • Döllinger, N., Wienrich, C., & Latoschik, M. E. (2021). Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review. Frontiers in Virtual Reality, 2, 644–683.
       
    • Wienrich, C., & Latoschik, M. E. (2021). eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research. arXiv preprint arXiv:2103.15004. Opgehaal van http://arxiv.org/abs/2103.15004
       
    • Latoschik, M. E., & Wienrich, C. (2021). Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model. arXiv preprint arXiv:2104.04846. Opgehaal van http://arxiv.org/abs/2104.04846
       
    • Hein, R. M., Wienrich, C., & Latoschik, M. E. (2021). A systematic review of foreign language learning with immersive technologies (2001-2020). AIMS Electronics and Electrical Engineering, 5(2), 117–145. American Institute of Mathematical Sciences (AIMS). Opgehaal van https://doi.org/10.3934%2Felectreng.2021007
       
    • Wienrich, C., Reitelbach, C., & Carolus, A. (2021). The Trustworthiness of Voice Assistants in the Context of Healthcare Investigating the Effect of Perceived Expertise on the Trustworthiness of Voice Assistants, Providers, Data Receivers, and Automatic Speech Recognition. Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants, 3. Frontiers Media SA. Opgehaal van https://doi.org/10.3389%2Ffcomp.2021.685250
       
    • Wienrich, C., Döllinger, N., & Hein, R. (2021). Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes. Frontiers in Virtual Reality. Technology for VR. Special Issue: User Experience in Virtual Reality Application design, 2. Frontiers Media SA. Opgehaal van https://doi.org/10.3389%2Ffrvir.2021.627194
       
    • Carolus, A., Wienrich, C., Törke, A., Friedel, T., Schwietering, C., & Sperzel, M. (2021). `Alexa, I feel for you!’ Observers’ Empathetic Reactions towards a Conversational Agent. Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants, 3. Frontiers Media SA. Opgehaal van https://doi.org/10.3389%2Ffcomp.2021.682982
       

    2020

    • Carolin, W., Eisenmann, M., Latoschik, M. E., & Grafe, S. (2020). CoTeach – Connected Teacher Education. In M. Schwaiger (Red), Boosting Virtual Reality in Learning, VRinSight Green Paper. E.N.T.E.R.
       
    • Wolf, E., Döllinger, N., Mal, D., Wienrich, C., Botsch, M., & Latoschik, M. E. (2020). Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality. In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Opgehaal van https://downloads.hci.informatik.uni-wuerzburg.de/2020-ismar-body-weight-perception-vr-ar-preprint.pdf
       
    • Wienrich, C., & Gramlich, J. (2020). appRaiseVR-An Evaluation Framework for Immersive Experiences. i-com, 19(2), 103–121. De Gruyter.
       
    • Obremski, D., Wienrich, C., & Carolus, A. (2020). What the user’s voice tells us about UX-Analysing parameters of the voice as indicators of the User Experience of the usage of intelligent voice assistants. Mensch und Computer 2020-Workshopband. Gesellschaft für Informatik eV.
       
    • Hurtienne, J., Maas, F., Carolus, A., Reinhardt, D., Baur, C., & Wienrich, C. (2020). Move&Find: The value of kinesthetic experience in a casual data representation. IEEE Computer Graphics and Applications. IEEE.
       
    • Carolus, A., & Wienrich, C. (2020). Perspektiverweiterung zur Erforschung bildbasierter sozialer Medien-Desiderata der Analyse am Beispiel von# fitspiration. In Gesundheitskommunikation und Digitalisierung (bll 183–200). Nomos Verlagsgesellschaft mbH & Co. KG.
       
    • Wienrich, C., Döllinger, N. I., & Hein, R. (2020). Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes. arXiv preprint arXiv:2012.10912.. Opgehaal van http://arxiv.org/abs/2012.10912
       
    • Carolus, A., & Wienrich, C. (2020). “Respecting Alexa’s “Feelings” - Effects of Politeness and Impoliteness on the Evaluation of Conversational Agents. In .
       

    2019

    • Wienrich, C., Döllinger, N., Kock, S., & Gramann, K. (2019). User-Centered Extension of a Locomotion Typology: Movement-Related Sensory Feedback and Spatial Learning. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 690–698). IEEE.
       
    • Döllinger, N., Wienrich, C., Wolf, E., Botsch, M., & Latoschik, M. E. (2019). ViTraS-virtual reality therapy by stimulation of modulated body image-project outline. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
       
    • Wienrich, C., & Schindler, K. (2019). Challenges and Requirements of Immersive Media in Autonomous Car: Exploring the Feasibility of Virtual Entertainment Applications. i-com, 18(2), 105–125. De Gruyter.
       
    • Reinhardt, D., Haesler, S., Hurtienne, J., & Wienrich, C. (2019). Entropy of controller movements reflects mental workload in virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 802–808). IEEE.
       
    • Baumeister, J., Sehne, V., & Wienrich, C. (2019). A Systematic View on Speech Assistants for Service Technicians. In LWDA (bll 195–206).
       
    • Reinhardt, D., Haesler, S., Hurtienne, J., & Wienrich, C. (2019). Continuous and Non-Intrusive Measure of Mental Effort in Virtual Reality - Entropy of Controller Movements. proceedings IEEE VR /VR 2019.
       
    • Schmitt, J., Wienrich, C., Latoschik, M. E., & Lugrin, J.-L. (2019). Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
       
    • Carolus, A., & Wienrich, C. (2019). How close do you feel to your devices? Visual assessment of emotional relationships with digital devices. Mensch und Computer 2019-Workshopband. Gesellschaft für Informatik eV.
       

    2018

    • Wienrich, C., Weidner, C. K., Schatto, C., Obremski, D., & Israel, J. H. (2018). A virtual nose as a rest-frame-the impact on simulator sickness and game experience. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (bll 1–8). IEEE.
       
    • Wienrich, C., Schindler, K., Döllinqer, N., Kock, S., & Traupe, O. (2018). Social presence and cooperation in large-scale multi-user virtual reality-the relevance of social interdependence for location-based environments. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (bll 207–214). IEEE.
       
    • Roth, D., & Wienrich, C. (2018). Effects of Media Immersiveness on the Perception of Virtual Characters. In Proceedings of the GI VR/AR Workshop.
       
    • Wienrich, C., Gross, R., Kretschmer, F., & Müller-Plath, G. (2018). Developing and proving a framework for reaction time experiments in VR to objectively measure social interaction with virtual agents. In 2018 IEEE conference on virtual reality and 3D user interfaces (VR) (bll 191–198). IEEE.
       
    • Trapp, A. K., & Wienrich, C. (2018). App icon similarity and its impact on visual search efficiency on mobile touch devices. Cognitive research: principles and implications, 3(1), 39. Springer.
       
    • Wienrich, C., Kretschmer, F., Gross, R., & Müller-Plath, G. (2018). Social Inhibition of Return in the interaction between Humans and Virtual Agents. In 60th Conference of Experimental Psychologists (bl 248).
       
    • Wienrich, C., Döllinger, N., Kock, S., Schindler, K., & Traupe, O. (2018). Assessing user experience in virtual reality-a comparison of different measurements. In International Conference of Design, User Experience, and Usability (bll 573–589). Springer.
       
    • Trapp, A. K., von Kalckreuth, N., Reibke, J., & Wienrich, C. (2018). How to find the right app: effects of color-coded categories on visual search on smartphones. In 60th Conference of Experimental Psychologists (bl 248).
       
    • Carolus, A., & Wienrich, C. (2018). Effekte der Instagram-Nutzung auf Einstellungen und Verhalten im Fitness-Kontext. In Proceedings DGPS 2018.
       
    • Janczyk, M., Mittelstädt, P., & Wienrich, C. (2018). Parallel dual-task processing and task-shielding in older and younger adults: Behavioral and diffusion model results. Experimental aging research, 44(2), 95–116. Taylor & Francis.
       
    • Carolus, A., & Wienrich, C. (2018). Interest in fitness-related Instagram content does not predict body dissatisfaction but healthy training. In Proceedings DGPUK 2018.
       
    • Wienrich, C., & Kretschmer, F. (2018). Does different representations of a virtual co-actor influence implicit social phenomena?. In Proceedings of the 15th Workshop on Virtual and Augmented Reality of the GI Special Interest Group VR/AR. GI.
       

    2017

    • Wienrich, C., Noller, F., & Thüring, M. (2017). Design principles for VR interaction models: an empirical pilot study. In Virtuelle und erweiterte Realitäten. 14. Workshop der GI-Fachgruppe VR/AR (bll 162–171).
       
    • Wienrich, C., Zachoszcz, M., Schlippe, M. von, & Packhäuser, R. (2017). Pilotstudie: Einsatz von mobilen VR-Anwendungen in gleichmäßig und ruhig bewegten Transportsystemen. Mensch und Computer 2017-Workshopband. Gesellschaft für Informatik eV.
       
    • Spang, C., Trapp, A. K., & Wienrich, C. (2017). Support for visual search on touch displays by colour coding of semantic categories. In 59th Conference of Experimental Psychologists (bl 248).
       
    • Freytag, S.-C., & Wienrich, C. (2017). Evaluation of a virtual gaming environment designed to access emotional reactions while playing. In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (bll 145–148). IEEE.
       

    2016

    • Wienrich, C., Zander, T., & Gramann, K. (2016). Trends in Neuroergonomics: Tagungsband 11. Berliner Werkstatt Mensch-Maschine-Systeme; 7.-9. Oktober 2015, Berlin/Proceedings of the 11th Berlin Workshop Human-Machine Systems; 7th-9th October 2015, Berlin. Universitätsverlag der TU Berlin.
       

    2015

    • Wienrich, C. (2015). Die Verteilung von Aufmerksamkeit bei zentralem Sehverlust. Technische Universitaet Berlin (Germany).
       

    2013

    • Wienrich, C., & Müller-Plath, G. (2013). Visual Search with central Scotoma - A simulation Study. In .
       
    • Wienrich, C., Israel, J., & Müller-Plath, G. (2013). Virtuelle Realitäten in der Psychotherapeutischen Behandlung. In (bl accepted).
       

    2011

    • Wienrich, C., & Müller-Plath, G. (2011). Visual search and eye-movements in patients with age-related macular degeneration. Perception ECVP abstract, 40, 168–168. Pion Ltd.
       
    • Wienrich, C., & Janczyk, M. (2011). Absence of attentional capture in parallel search is possible: A failure to replicate attentional capture in a non-singleton target search task. Attention, Perception, & Psychophysics, 73(7), 2044. Springer.
       
    • Wienrich, C., Herbik, A., Hoffmann, M., & Müller-Plath, G. (2011). Visual Search and Fixation in Patients with Age-Related Macular Degeneration (AMD). In .
       

    2009

    • Wienrich, C., Heße, U., & Müller-Plath, G. (2009). Eye movements and attention in visual feature search with graded target-distractor-similarity.
       

    2008

    • Hesse, U., Wienrich, C., Melzer, A., & Müller-Plath, G. (2008). Oculomotor scanning behaviour in visual feature search with graded target-distractor-similarity. Perception ECVP abstract, 37, 24–24. Pion Ltd.
       
    • Janczyk, M., Wienrich, C., & Kunde, W. (2008). On the costs of refocusing items in working memory: A matter of inhibition or decay?. Memory, 16(4), 374–385. Taylor & Francis.
       
    • Wienrich, C. (2008). The impact of social norms on high cost behavior.
       
    • Müller-Plath, G., Hesse, U., Melzer, A., & Wienrich, C. (2008). StraViS 2.0: a revised model for visual feature search with graded target-distractor similarity. Perception ECVP abstract, 37, 95–95. Pion Ltd.